Thursday, February 23, 2012

Just some notes: I have watchers?!

Waw thank you so much! Sorry, I don't have anything to share in this post. But I would just like to take this space on thanking everyone who are watching/subscribed or even added me as friend! Thank you so much! It really helps me feel like I want to create more. Though it may not be as many as the others, anyway I've just started xD And yeah, I'm not really good in my English for I have a different mother tongue.

My works are not really perfect. I mean, most of the anims I do are sort of unfinished... because I am too lazy :( So I will only share those that I think people might find useful like some anims from my first Machinima. (Well actually that wasn't my first, but I consider my first good Machinima. The others sucks... xD)

And lastly, I believe that custom animations in Sims 3 will soon have a new and wonderful technique as the genius Mo-cap converter "Umpa" have demonstrated in his vids.

"Will this mean an END to my creations?"

Hehe nah... I enjoy doing this and I consider it as art. I may still keep on animating stuff, maybe focus on facial expressions or something. (It's what I'm only good at -__-) Haha! But ofcourse were talking about the near future. As of now I still don't get the whole process of converting so I'm still making stuff.... And if your curious right now I am making, *or continuing rather* my animations for "Tango Fencing" which was a project I left months ago because I had an urge to do the "Dracula" theme Machinima. "I don't want to waste my anims!" xD

And hmm what else... I have nothing more to say, but THANK YOU!!! ^o^


And here is a picture of my Sim Family!!! :D

Saturday, February 11, 2012

Waltz Animation (Prototype)

I was thinking of uploading something for Valentines Day but I lost interest on continuing it. I suddenly had an urge to make something else... :| But just to not waste this post I will upload the prototype in case someone gets interested.



It's a simple Waltz Animation. This was an actual on the spot test and I was trying to see if I'm getting the directions right. "And hey it's my favorite sim Leus!" xD

Note: Yes, I said prototype for a reason and you may notice it in the animation. But there may be ways to avoid capturing the flaws like I have demonstrated in this video(somehow hehe). The normal dance sequence only has two steps. It looked like it had many because I kept on shooting on many different angles that made this video a little longer. As usual this is video is fast forwarded because I make animations slow.
To use it: 
  • You must play them both at the same time, meaning that you have an animation player for both the man and the woman. 
  • When it starts playing, PAUSE at the first pose and then you can arrange the placings of the couples. It should look like the one in the picture here. 

Everything should follow along when your playing it on a loop. Just keep adjusting the position on the first move. All my couple poses works like this. This should apply as a guide for the future couple animation that I will upload. Unfortunatly this anim is just a prototype but I will try to fix it when I get the chance (and mood ^^).

Disclaimer: I sort of referenced from another creator which is here LINK -from stars blog. But I modified the males height and some postures.

Saturday, February 4, 2012

S.O.T.D. Animation Pack Released



Download Link - Mediafire
Download Link - 4share

Important: All Animations here are EXTREMELY SLOW as I’ve said in this vid. That is because I have a very poor laptop and I do everything in slow motion to capture a normal smooth scene. You’ll have to do the same if you want to use some of them. Just double up the speed when editing and it will look a bit normal when using them for your machinimas.

For Zombie Scenes: If you want to use "a_zombie_0" and "a_zombie_1" in a scene. You can add my dead poses to make them look like they are just lying down for a long time. 

I did not include all anims because the couple ones might be too complicated and there still a lot that I have to fix with them(and it may take time). Actually not all my anims are perfect yet but they worked for my machinima as they are. Some may look awkward but just find angles that may sooth your scenes (if ever you decide to use them) And please give credit to me also! :D

Thank you for all who faved, liked, comment and subbed from my vid! And Special thanks to Nanami for letting me  use her starsim “Risa Otani” on playing the role of the victim for this demo.